Creation Details
Prompt: “جنى: فتاة، عمرها 14 سنة، لابسة حجاب أبيض و جكيت بني فاتح وتنورة خضرة (قصيرة) و بنطلون كابوي فاتح.
JANA: The Lost Books – Part I
🎓 School Setting: مدرسة الأميرة بسمة
1️⃣ Game Overview
Title: JANA: The Lost Books – Part I
Genre: 2D Story-Driven Pixel Platformer
Platform: Mobile (Primary Target)
Art Style: Colorful 2D Pixel Art
Theme: School Adventure – Knowledge & Courage
The game takes place inside Princess Basma School (مدرسة الأميرة بسمة), where the player follows Jana on a journey to restore lost books and protect the light of knowledge.
2️⃣ Narrative Foundation
📖 Story Summary
Inside Princess Basma School, a mysterious event causes important library books to disappear.
Jana discovers that the books were not stolen — they were scattered as part of a hidden test to protect the spirit of knowledge within the school.
Each collected book restores light to the environment.
The journey represents courage, responsibility, and the value of learning.
3️⃣ Core Gameplay Systems
🏃 Player Movement System
Left / Right movement
Jump mechanic with gravity
Accurate platform collision
Smooth and responsive controls
Optimized for mobile input
📚 Book Collection System
Books distributed across the level
On collision:
Book disappears
Collection counter increases
Visual light effect appears
Visible “Books Collected” UI counter
🏆 Win Condition
When all books are collected:
Display “Level Complete”
Stop player movement
Show Next Level / Menu options
4️⃣ Challenge Systems
❤️ Health System
Player starts with 3 hearts
Lose 1 heart when:
Falling off map
Touching hazard
Colliding with enemy
At 0 hearts:
Game Over screen
Restart option
⏳ Timer System
Visible countdown timer
If time reaches 0:
Game Over triggered
⚠️ Hazards
Spikes or simple obstacle objects
Cause damage on contact
👾 Enemy AI
Simple left/right patrol behavior
Damages player on collision
Lightweight implementation
5️⃣ Level Design & Progression
🗺️ Level 1
Introduction to mechanics
Low difficulty
Basic platform layout
🗺️ Level 2
Increased difficulty
More hazards
Moving enemy
Expanded layout
💾 Save System
Local progress saving
Completed levels remain unlocked
Data persists after app restart
6️⃣ User Interface (UI)
🏠 Main Menu
Game Title
Play Button
🎯 In-Game HUD
Hearts (Health Display)
Book Counter
Timer
Level Indicator
🏁 End Screens
Level Complete Screen
Game Over Screen
Restart Button
Back to Menu Button
7️⃣ Audio Design
🎵 Background Music
Soft inspirational theme during gameplay
Stops when level ends
🔊 Sound Effects
Jump sound
Book collect sound
Button click sound
Level complete sound
Damage sound
Audio must remain lightweight and optimized.
8️⃣ Intro Video System (Mandatory Feature)
🎬 Activation Logic
When the player opens the app → Main Menu appears
When the player presses “Play”:
Intro video plays immediately and automatically
Gameplay does NOT start yet
After video ends:
Automatic smooth transition to Level 1
No HUD elements visible during video
Timer and gameplay logic start only after video finishes
Optional small “Skip” button (top-right)
🎞️ Intro Video Content Specification
Duration: 35–45 seconds
Tone: Warm, inspirational, slight mystery
Scene Breakdown:
Exterior shot of Princess Basma School at sunrise
Jana walking inside library
Old book falling and glowing
Lights flicker, books disappear
Jana determined expression
Short gameplay glimpse (jump + collect book)
Title reveal:
JANA – The Lost Books – Part I
Fade to black → Start Level 1
🎙️ Voice Over Script (Official)
In Princess Basma School…
Where dreams begin every morning…
There was a student who loved knowledge more than anything.
But one mysterious day…
The light of the library began to fade.
Books scattered.
Shadows moved.
The school chose her…
To restore what was lost.
This is where her journey begins.
9️⃣ Visual Direction
Warm color palette (gold, soft pink, sky blue)
Clean pixel art style
Soft lighting effects
Simple particle glow for books
Positive, inspiring atmosphere
No dark or horror elements
🔟 Technical Requirements
Modular architecture
Clean scalable systems
Optimized for mobile performance
Lightweight asset usage
Minimal external dependencies
Smooth transitions between scenes
1️⃣1️⃣ Educational Value
The game promotes:
Love of reading
Responsibility
Courage
Persistence
Appreciation of school environment
1️⃣2️⃣ Future Expansion (Part II Ready)
Additional levels
Expanded story arc
Advanced enemy AI
Boss encounter
Achievement system
Cloud save
✅ Final Vision
JANA: The Lost Books – Part I is a story-driven educational platformer set in Princess Basma School, combining gameplay challenge, cinematic storytelling, and positive educational values in a polished mobile experience.🏫 JANA: The Lost Books – Part I
A Magical School Adventure Begins!
In Princess Basma School, something mysterious has happened…
Important library books have disappeared, and the light of knowledge is fading.
Only one student has been chosen to restore it.
Join Jana in a heartwarming 2D pixel adventure filled with courage, challenges, and the power of learning.
🌟 Game Features
📚 Collect Lost Books
Explore the school, jump across platforms, and gather scattered books to restore the light.
🏃 Smooth Platformer Gameplay
Enjoy responsive movement, jumping mechanics, and engaging level design.
❤️ Health & Challenge System
Avoid hazards, face moving enemies, and protect your 3 hearts!
⏳ Time-Based Missions
Complete each level before time runs out.
🎬 Cinematic Intro Experience
Experience a beautiful opening video that sets the story before your journey begins.
🎮 Multiple Levels
Progress through increasingly challenging stages inside Princess Basma School.
💾 Progress Saving
Your completed levels remain unlocked.
✨ A Story About Knowledge & Courage
JANA: The Lost Books
و في طلاب ومعلمات بيطلبوا منها بعض المهام لعملها
وفي آخر القصة تظهر المديرة و تبدا بينهما في الصراع
وفي نهية المعركة تفوز جنى”
Art Style: Mini Cute
Color Mode: Full Color
Panels: 2
Created: